Category Archives: Events

Multiverse Day

Besides our regular awesome Board Game Day, we will be running Multiverse Day on Sunday, January 25th! Our staff and friends will be running demos of Sentinels of the Multiverse, Galactic Strike Force and Sentinel Tactics. We even have a few promo packs from Greater Than Games to give away! $5 entry gets you pizza & shots at a gift certificates!

multiverseday

PTQ/PPTQ Fate Reforged

fatereforged

Sunday, February 22nd, We will be running both a PTQ & PPTQ
PTQ – $30
Booster packs to rest of top 1/3rd finishers based on standings after Swiss.
Additional booster packs based on Top 8 standings.
1st gets an invite to Pro Tour Brussels and a WoTC provided travel award
Additional prizes TBA after official attendences
PPTQ – $30
1st $400, 2nd $200, 3rd & 4th $100 5-8 $50 each
Booster Packs to rest of top 1/3 finishers based on attendance.

Registration begins at 8:00 a.m.
Round 1 of the PTQ begins at 10:00 a.m.
Round 1 of the PPTQ begins at 1:00 p.m.

2013’s State and Provincial Championships – New Hampshire

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2013 New Hampshire States

New Hampshire 2013’s State and Provincial Championships

Sunday, October 6 – Entry Fee: $25

Doors open at 9 am and tournament starts at 10 am SHARP

25 South St. Concord, NH 03301   |   (603) 228-3712

 

There will be a maximum of 80 seats for this event, so please pre-register if possible.

Each player in the top 8 will receive a From the Vault: Twenty
From the Vault: Twenty

AND each player in the top 8 will receive the 2013 top 8 playmat:
2013 Top 8 Playmat

In addition, the champion will receive a championship plaque, a custom ID card and playmat designed specifically for them*.  *Champion is responsible for getting all requested information and photo to supplier by date on coupon

 

 

GATECRASH PTQ Concord, NH 11/24/12

GATECRASH PTQ

Sat, November 24, 12am – Sun, November 25, 12am

Where: 172 North Main Street Concord, NH 03301

Doors Open: 8:30 am\

Registration: 8:30-10:00am

Format: RtR Sealed, Swiss cut to top 8 Draft

Price: $35.00

Prize Support: 2 Packs per Entry to top 1/4

Door Prize : From the Vault: Realms to one entrant pulled at round 1

Side events: 4-3-2-2 Drafts $12.00

Pro Tour Qualifier Sat, August 4, 10am

2012 States in Concord, NH 03301 – October 13

2011 State & Provincial Championship at Collectibles Unlimited in Concord, NH 03303

2011 State & Provincial Championship at Collectibles Unlimited in Concord, NH 03303

2001 States New Hampsire in Concord, NH at Collectibles Unlimited

Collectibles Unlimited in Concord, New Hampshire will be hosting the 2011 State & Provincial Championship tournament on October 15, 2011. Come play at 25 South St. Concord, NH 03301

Frequently Asked Questions


When is the Championship?
 October 15, 2011

Where are they? At over 60 venues in North America You can locate the one closest to you HERE.

Who runs these events? The championship series is run by local organizers working together with Sunmesa Events help.

How much does it cost? The entry fee is $25, you can get even more of those kinds of details HERE.

What do the winners get? Check that out HERE.

How does one get into a state championship? Can you just enter or do you have to be invited? Anyone can play, it does not take a special invitation (but if you need one consider this it!)

How long does one of these usually take? What time does it start? Visit with your local organizer about details like that, we promise you the championship in Ohio will take longer than the one in New Mexico. You can find your local organizer HERE.

Hey, I won a championship a couple years ago and never got my Custom DCI Card can I still get that? For Sure! Check out the Custom DCI Card page HERE.

If I have an issue with a particular organizer or something is wrong with The2011’s do I contact Wizards? Actually No, The2011’s is an independent program run by local organizers. The tournaments are sanctioned by the DCI, so if you have a match result appeal speak to them. But for all other issues begin with your local organizer first and then if that doesn’t work out you may discuss your issue with Sunmesa Events HERE.

I’d like to judge or get a dealer table at the championship who do I speak to about that? Staffing, venues, dealers and all other issues of that nature are handled by the local organizer. You can find out who that is HERE.

Does the Champion get an invite to the Pro Tour, Worlds or similar cool invite? No, the championship has always been far more about pride and personal achievement. If you look at many of the best players in North America you will find they often began their journey by winning a championship.

Will there be a Writer’s Contest this year? No, we have elected to put our focus into direct advertising this year. That said, we are very grateful for all the coverage smart Magic players have given generously over the years.

My friendly local game store is much closer and does great events can they run the championship for my area instead? This is a question we get asked a lot, and it’s a hard one (folks in Montana are amazingly blessed by many great places to play). Bottom line, the folks running the championships now are Sunmesa Events customers. They pay us money to help them out with this event, so for us to make a change the need for a change must be clear. We make changes very reluctantly. When the time comes to make a change we thoroughly research the situation and select the location we believe will best serve the players.

Used to be you had to play where you lived is that still true? No, back in 2009 it was decided to allow players to play anywhere.

Why did you do that, what’s a Delaware state championship mean if the champ is from New York?Several reasons actually. Since there are only 62 venues in North America a large number of players were just too far from the place their championship occurred. Also verification of who was (and more importantly was not) a resident was a problem. Exceptions provided trouble proving who lived where. Seriously, we didn’t want to exclude active duty military because they were stationed out of their state or province, same for students, foreign nationals etc. We agree in general that a Delaware resident should be the Champ in Delaware but luckily we discovered after the change that “out of area” winners were fairly uncommon.

How come you don’t have all the names and photos of the champions? That answer lies in the same reasons we don’t get all the Custom DCI Cards out to all players. Sometimes we don’t get a photo at the championship, other times the information is not given to us by the organizer, finally sometimes we simply misplace or misfile the data and it’s lost to us for awhile. One reason we placed the past champions (including the MIAs) was to work on completing the record.

Do you have a Facebook page? Yes we do and you can access it HERE. You must be logged into Facebook for that link to work.

Who created the playmat? The image is called Dragon Slayerdone by Kekai Kotaki. You can check out more of his art HERE.

Will you be publishing the Top 8 Decklists? Yes, you should be able to find the Decklists HERE.

Games day 10/30/10

Game Days are the first opportunity for you to play Standard on a global
scale with the newest cards. They immerse you in the storyline of the new set,
and give you the opportunity to win preview cards from the next Magic
set, Mirrodin Besieged!

Where Can I Play?

Game Days are happening worldwide on October 30-31! 

What Happens There?

Game Days are Standard format. The tournament will be Swiss-style, with the
top 8 players after the Swiss rounds advancing to the single-elimination finals.
In the case of an event with 16 players or less, only the top 4 will advance.
Where necessary, the standings after the Swiss rounds will be used to determine
final order in the standings.

In the case of an event with exactly 8 players, there will be three Swiss
rounds with no single-elimination cut.

What Do I Get?

All participants receive an exclusive Memnite promo card (while supplies
last). The top 8 players each receive an exclusive full-art Tempered Steel promo
card. The cards are awarded to the Top 8 players even if the tournament cuts
only to the top 4.

The top 2 finishers with Mirran-affiliated decks receive a Peace Strider
preview card from Mirrodin Besieged, and the top 2 finishers with
Phyrexia-affiliated decks receive a Pierce Strider preview card! This is in
addition to any top 8 prize cards you might win for their overall event
finish.

Selected top 8 decks and all Game Day winners will also be featured on
magicthegathering.com.

What Does an “Affliated Deck” Mean?

All cards in Scars of Mirrodin are watermarked with either a Mirran or
Phyrexian symbol to represent the card’s affiliation. You can build your Game
Day deck to be affiliated with one of the two sides; this makes you eligible to
win the Mirrodin Besieged preview cards. (Having an affiliated deck is
not required for Game Day; you can play any Standard-legal deck you choose.)

An affiliated deck must have at least ten watermarked cards from its
affiliated faction in its main deck, and no watermarked cards from the opposing
faction in its main deck or sideboard. The deck must still be Standard-legal.

FNM News

D&D Encounters Dark Sun

Set in Athas within the world of the Dark Sun campaign setting the next round of Dungeons and Dragons Encounters kicks off this coming Wednesday.  Seeing as the books have as of yet to be released the characters will be pre-generated so all you need to do is show up and play.  Seeing as the characters will be pre-generated they will come with interesting back stories and ideas so you can feel comfortable role playing the character. The campaign will last fifteen weeks and be divided into three chapters.  At the end of each session you will be able to take a short rest and at the end of each chapter (five encounters) you will be able to take an extended rest.  So all you will need is some dice and a pencil and your player rewards for the first round of Encounters and you will be ready to roll, hope to see you there!

‘Ard BOYZ Tournament


WELCOME TO THE ‘ARD BOYZ!
This rules packet contains all the information needed
to participate in the rough and tumble world of ‘Ard
Boyz Tournaments.
Note about Judges, Rulz and being a Git
All participants be advised: all judges rulings are final.
This applies to rulings during games as well as all
matters of health and safety.
‘Ard Boyz tournaments are all about commanding
large armies and doing your best to blast your
opponent to bits. At its heart though, the ‘Ard Boyz is
about having fun. So don’t be a git! In other words do
your best to win, but win nicely.
Anyone not adhering to these principles may be asked
to leave the tournament.
HOW THE ‘ARD BOYZ WORK
The ‘Ard Boyz is a series of three tournaments
designed to find the best 40k player in the nation. The
first tournaments, the ‘Ard Boyz Qualifiers, will be held
on May 15th, 2010 at scores of locations around the
country. The top three finishers in each tournament
will be asked to attend the Regional ‘Ard Boyz
Semi-finals on June 12th. Locations of the Semis will be
posted on the GW web site shortly after the
Preliminary Round and will be scattered across the
country. The top three finishers at the Semis will be
asked to attend the Finals held at the Chicago Battle
Bunker on July 17th, 2010.
If any of the top three finishers from a Qualifier or
Semi-final are unable to attend the next round, the
invitation will be transferred to the fourth place
winner and so on.
There is no entry fee for any of the tournaments.
At each ‘Ard Boyz tournament, competitors will
participate in three (3) games over the course of the
day. In each game you will play a scenario and record
the outcome of the battle on your result sheet.
In the first round, players will be matched up
randomly. All attempts will be made that groups
travelling together will not have to play each other.
After the first round, players will be matched up
according to current rankings in the tournament. First
place will play second place and so on. The only
exception to this rule is that nobody will never play the
same opponent twice.
We ask that each player be conscious of time and that
they play at a regular and steady pace in order to complete each game. Anyone found to be deliberately
stalling may be asked to leave the tournament.
Before the game begins, players should determine the
nature and game impact of each piece of terrain.
The ‘Ard Boyz is an open list tournament. You will be
required to provide a copy of your army list to judges
before the tournament and to each opponent before
each game begins. Lists will be checked throughout the
day and if you are found to have an illegal list you will
be disqualified. Check that math Boyz!
Players will receive result sheets at the end of each
round. Each player must record the results of the round
and turn in their signed sheet to the judges. Note:
there are no painting, composition, or sportsmanship
scores at ‘Ard Boyz tournaments.
WHAT YOU NEED TO DO BEFORE
THE PRELIMINARY ROUND
• Register on the GW Online Store – This is necessary
for you to receive prize support in the Semi Final
rounds onward as we are awarding Online Store
vouchers to the winners. If you are not registered,
you will not receive prizes!
• Sign up at your local store for the Preliminary Round
Be sure to provide the email address that you used to
register for the online store. This is the email we will
send your Online Store Voucher to if you’re in the
top three.
• Review the rules of the tournament and your army.
Be sure to check online and bring any FAQs or other
rules updates to avoid any possible rules disputes.
WHAT YOU SHOULD BRING
• Your Army
• At least four (4) copies of you army list
• Rulebooks and any other books you need
• Pen and paper
• Dice and templates
• Tape measure
• Super glue (accidents will happen!)
THINGS YOU NEED TO TAKE CARE OF
• Lodging
• Food
• Transportation to and from the event
APPROVED ARMY LISTS
Chaos Daemons
• Codex Chaos Daemons
Chaos Space Marines
• Codex Chaos Space Marines
Dark Eldar
• Codex Dark Eldar, Second Edition
Eldar
• Codex Eldar
Forces of the Inquisition
• Codex Daemonhunters
• Codex Witchhunters
• Inquisitorial armies may take Imperial Guard and
Space Marine allies, chosen from the latest versions of
their codices. As both of these codices have changed
recently, use the following amendments to the list on
pg 30-31 of the Daemon Hunters book and page 26
of the Witch Hunters book:
Troops
Space Marine Tactical Squad, Space Marine Scout
Squad, Imperial Guad Infantry Platoon, Imperial
Guard Veteran Squad. Unit upgrade characters
may NOT be taken (i.e. Commander Chenkov,
Sergeant Bastonne)
Fast Attack
Space Marine Assault Squad, Land Speeder
Squadron, Space Marine Bike Squadron, Scout
Sentinel Squadron, Armored Sentinel Squadron,
Rough Rider Squad, Scout Bike Squad
Heavy Support
Space Marine Devastator Squad, Space Marine
Land Raider (Crusader and Redeemer as well),
Space Marine Dreadnought, Space Marine
Predator, 0-1 Leman Russ Squadron (Pask may NOT
be taken)
Imperial Guard
• Codex Imperial Guard 2009
• Imperial Guard may take Inquisitorial Allies
as defined in Codex Daemonhunters or
Codex Witchhunters.
• Grey Knight Terminators may not travel in Valkyries
or Vendetta Gunships
Necrons
• Codex Necrons
Orks
• Codex Orks
Space Marines
• Codex Space Marines 5th edition
• Codex Dark Angels
• Codex Space Wolves 2009
• Codex Black Templars
• Space Marine may take Inquisitorial Allies as defined
in Codex Daemonhunters or Codex Witchhunters
• Codex Blood Angels 2010
Tau
• Codex Tau Empire
Tyranids
• Codex Tyranids
ARMY SELECTION
No more than 2,500 points may be used in the
selection of an army.
Only the main army lists may be used for the army in
question. No appendix lists are permitted.
Special Characters are permitted, subject to the normal
restrictions for that character in the Codex.
Only armies listed in the Approved Army Lists section
may be taken.
Any armor, weapons and upgrades must be modelled
on the miniatures (WYSIWYG).
Models should start the tournaments fully assembled.
Models breaking are a part of the game, but models
that are not fully assembled at the beginning of the
tournament should not be used.
Any conversions must begin as Citadel models and
contain a majority of Citadel components.
Non-Citadel models may not be used in the event.
Forge World models are permitted in the tournament,
but they can only be used to represent models from
existing Codex list. No Forge World rules are allowed.
BATTLES
Each ‘Ard Boyz tournament will consist of three games
of Warhammer 40,000 for each player. The 5th Edition
Rulebook will be in use for all games and will be the
definitive guide for all rules. The time limit for each
game is 2 1/2 hours (150 minutes). At the end of this
time limit, time will be called and all games must be
finished immediately. No additional time will be
provided. Note: do not begin a round unless there is
ample time for both players to receive their turn!
In each game, players will play a scenario. Each
scenario will have a list of special rules and other
information. Players will be informed at the beginning
of each round as to what scenario will be used.
SCORING
There are a possible 72 points that you can earn per
tournament. Base battle points should be determined
by the chart below.
Result Winner Loser
Massacre 20 0
Major Victory 17 3
Minor Victory 13 7
Draw 10 10
Parameters to determine the base battle points will be
explicit in each scenario.
In addition, each scenario will have up to four (4)
additional battle points possible. These will be
listed in order from easiest to hardest to achieve.
Pay strict attention to the scenarios. You don’t
want to be the guy who demolishes his opponent
and fails to gain any objectives!
Total victory points will be used for any tie breakers
PRIZE SUPPORT
In order to streamline the process and get you your
prizes in a reliable fashion, we have decided to award
all prize support for the Semi-final and Final rounds in
the form of GW Online Store vouchers. Winners will be
sent an email with a promotional code that will credit
their online account. It is very important that all ‘Ard
Boyz participants make an account on the GW Online
Store and provide the email address that they used
when registering to the tournament organizers.
Qualifiers
These prizes will be awarded at the tournament and
are provided by the tournament organizers.
1st Place – A GW boxed set worth $60.00 or less
2nd place – A GW boxed set worth $40.00 or less
3rd place – A GW blister worth $20.00 or less
The 1st, 2nd and 3rd place finishers will be asked to
attend the Semi-finals. If for some reason they cannot
attend, the invitation will slip to the fourth place
finisher and so on.
Semi-finals
Prizes will be awarded in the form of Online Vouchers
that are emailed to winning participants. In addition,
all Semifinalists will receive an ‘Ard Boyz patch.
1st Place A 2,500 pt army of the player’s choice
2nd Place A $100.00 Online Voucher
3rd Place A $75.00 Online Voucher
The 1st, 2nd and 3rd place finishers will be asked to
attend the Finals. If for some reason they cannot
attend, the invitation will slip to the fourth place
finisher and so on.
Finals
The top three winners will receive cool custom
made trophies, and the right to call all others dirty
runtherders in light of their prestigous accomplishment!

Upcoming: San Juan Qualifier Tournaments

The WPN Championship–San Juan Qualifier Tournaments are a series of qualifiers run throughout North and Latin America. The winner at each qualifier earns an invitation to the WPN Championship–San Juan tournament, to be held at the Magic: The Gathering Pro Tour San Juan 2010 event in San Juan, Puerto Rico on May 30, 2010. (Note: the winner of each qualifier does not receive airfare to attend Pro Tour San Juan or an invitation to play in the Pro Tour).

The winner of the WPN Championship–San Juan will receive round-trip airfare and 4 nights hotel accommodation to attend the Magic: The Gathering Pro Tour–Amsterdam 2010 event on September 3-5, 2010; subject to the official rules.

ENTRY FEES

  • $15

Format

  • Standard Constructed
  • Deck lists are required
  • Tournaments with less than 8 players will be canceled
  • Note: This is a premier Magic tournament. Organizers and judges of the WPN Championship–San Juan Qualifier Tournaments are not permitted to play in the qualifiers.

Tournament Length

  • Swiss rounds – 50 minutes per round
  • Number of Swiss rounds based on attendance according to the following chart:
  • Attendance Number of Swiss Rounds
    8 3 (Single Elim.)
    9 – 16 4 (Cut to Top 4)
    17 – 32 5
    33 – 64 6
    65 – 128 7
    129 – 226 8
    227 – 409 9
    410 or higher 10

Advancement

  • All players may participate in all Swiss rounds.
  • The top 8 players after the final Swiss round will advance to the top 8 single-elimination finals.

Top 8

  • Top 8 matches will be best 2 of 3
  • Top 8 matches will have no time limit.
  • Where necessary, the standings after the Swiss rounds will still be used to determine final order in the standings.

Prizes

  • The winner will win an invitation to the WPN Championship–San Juan tournament held at Pro Tour–San Juan 2010 on Sunday, May 30, 2010, which is subject to the official rules.
  • Prizes will be determined based upon tournament attendance.

Notes

  • 16K, REL Regular
  • All Universal Tournament Rules and Magic: the Gathering Floor Rules are in effect for this event unless specifically overruled by information in this Format Document
  • Players must bring pen, paper, card sleeves and appropriate counters.

RISE of the ELDRAZI pre-release – Concord, NH 03303

RISE of the ELDRAZI pre-release

At Collectibles Unlimited

Registration Opens at 10:30am and closes at 11:45am

Any registration after 11:45 will have less build time and up to a first round loss depending on tardiness.

Format: First sealed event starts at NOON. The second sealed event will start at 6pm. Drafts will be done as time and players permit.

Cost: $25.00 for sealed and $15.00 for draft

When:
Sat Apr 17 10:30am – 11pm Eastern Time
Where:
25 South Street, Concord NH, 03301 (map)

Dungeons And Dragons Encounters (Week 1)

D&D Player’s Handbook 3 Game Day

PHB3 Game Day

What Do I Need to Play?

Just bring your dice and get ready for a good time! All the other
materials for a day of adventuring are provided. If you participate in a
Game Day called Weekend in the Realms, you can play your Living
Forgotten Realms character and earn rewards for it.

Player’s Handbook 3 Game Day

March 20th 2010

Celebrate the release of Player’s Handbook 3 with a day of
adventure! Psionic characters, skill powers, and hybrid classes abound
in this essential rulebook. Test out the new classes and rules as you
play a unique adventure and grab a copy of Player’s Handbook 3 while
you’re there.

Tell Me More!

For more information on Game Day specifics, to discuss your event,
or to leave feedback, visit the Official Worldwide D&D Game Day
Group on the Wizards Community site.

When
Sat Mar 20, 2010
Where
25 South Street, Concord NH, 03301 (map)

Eldrazi – Gianormous Megastompers from Blind Eternities

Worldwake Game Day at Collectibles Unlimited March 6

Worldwake Game Day at Collectibles Unlimited Concord NH

Compete for the crown of Worldwake Champion at your store!

Game Day takes place at participating Wizards Play Network locations worldwide one month after the Worldwake release. Game Days are the first opportunity to play Standard format on a global scale with the cards from Worldwake!

Date:
March 6, 2010

Time:
Noon

Entry Fee
$10

Format
Game Days are Standard Constructed format. The use of deck lists is recommended. The tournament will be Swiss-style, with the number of rounds determined by attendance.

Advancement
The top 8 players after the Swiss rounds will advance to the single-elimination finals. In the case of an event with 16 players or less, the Swiss rounds will be followed by a cut to top 4. Where necessary, the standings after the Swiss rounds will be used to determine final order in the standings.

In the case of an event with exactly 8 players, there will be three Swiss rounds with no single-elimination cut.

Prizes
All participants receive a Hada Freeblade promo card (while supplies last). The top 8 players each receive an exclusive Kalastria Highborn full-art promo card. The cards are awarded to the Top 8 players even if the tournament cuts only to the top 4. Two Kalastria Highborn promo cards will also be awarded as door prizes at each location.

The winner receives the Worldwake Game Day winners certificate, as well as the Worldwake Champion title. Selected top 8 decks and all Game Day winners will also be featured on magicthegathering.com.

Worldwake Pre-Release Event Information

 

Worldwake Pre-Release Tournament

Prerelease Tournament FormatComet Storm Pre-Release Card

Worldwake Sealed Deck – Each player receives 3 Worldwake and 3 Zendikar booster packs to be used for
deck construction.

On the day of your Prerelease event, registered players each receive a Comet Storm promo card and a Launch Party Flyer, while supplies last.

After players receive their product for deck construction, players build a 40-card minimum deck.

The tournament will be run Swiss-style.

When: Jan 30 – 31 2010

Where: 25 South Street, Concord NH, 03301 (map)

Time: 10:30 am until last event finishes.
 
Format: First sealed event starts at NOON. The second sealed event will start at 6pm. Drafts will be done as time and players permit. Cost: $25.00 for sealed and $15.00 for draft
Here is a link to the Worldwake Visual Spoiler
 

The 2009’s State & Provincial Championships – New Hampshire

When: Sat, December 5, 12pm – Sun, December 6, 12am

Where: 48 Airport Road, Concord NH, 03301 (map)

Collectibles Unlimited is Proud to be the Host for The 2009’s NH State Championship. We will be holding the tournament OFF-SITE at the International Brotherhood of Electrical Workers hall. (click map link above) Registration will open on site at NOON with the tourney start time of 1:00 pm You are encouraged to preregister at Collectibles Unlimited (228-3712) prior to the event. We will be giving out From the Vault Exiled to the top 8 as part of the prize support. We will also be randomly giving out 2 From the Vault Exiled as door prizes. Please go to www.the2009s.com for more detailed event information.

All Universal Tournament Rules and Magic: the Gathering Floor Rules are in effect for this event unless
specifically overruled by information in this Format Document

Format
• Standard-constructed format
• Deck lists are required

Cost
The entry fee for the The2009’s State/Provincial Championships is $25.00.

Tournament Length
• 50 minutes per round
• Number of Swiss rounds based on attendance according to the following chart:

Attendance Number of Swiss rounds
9-16                   4
17 – 32               5
33 – 64               6
65 – 128             7
129 – 226           8
227 – 409           9
410 or higher     10

Advancement
• All players may participate in all Swiss rounds

Top 8
• Top 8 matches will be best 2 of 3
• Top 8 matches will have no time limit. Players are expected to play at a reasonable pace and
finish their matches within 50 minutes.
• Where necessary, the standings after the Swiss rounds will still be used to determine final order
in the standings

Notes
• 24K, REL Competitive
• Players are responsible for knowing all DCI rules
• Players must bring pen, paper, card sleeves and appropriate counters

Prizes

  • Top 8 players each receive a commemorative States/Champs Play mat (image below)
  • Champions receive 2009 Champion Plaque
  • Champions also receive FREE entry into all Premier level constructed events for 1 year by all participating Organizers, Specialty DCI Card (to be mailed later).
  • Product prizes to be determined by the organizer
  • Registration Information
  • Players who want more specific local tournament or registration information should call their local contact phone number.

the 2009s top 8 playmat

, , , ,

Join Collectibles Unlimited at the Grand Prix BOSTON on August 1-2, 2009

Join us at the Grand Prix Boston!  We’re closed on Saturday, August 1st, to attend and we want you to be there too!

Date: August 1-2, 2009

Format: Magic 2010 Sealed Deck / Booster Draft Day 2

Tournament Location
Hynes Convention Center
900 Boylston Street
Boston, MA 02115

Registration: $40
Friday, July 31: 2 p.m. – 11 p.m.
Saturday, August 1: 7 a.m. – 9 a.m.

Tournament Format and Schedule

Prizes
All prizes in U.S. Dollars.

Place Prize Pro Points
1 $3,500 10
2 $2,300 8
3-4 $1,500 6
5-8 $1,000 5
9-12 $600 4
13-16 $500 3
17-32 $400 2
33-64 $200 1
Top 16 finishers also earn invitations to Pro Tour–Austin.

Format: Magic 2010 Sealed Deck / Booster Draft Day 2
Participation Fee: $40
Grand Prix–Boston will feed Pro Tour–Austin.

Registration and Schedule

  • Friday, July 31: Registration from 2 p.m. to 11 p.m.
  • Saturday, August 1: Registration from 7 a.m. to 9 a.m.
  • Saturday, August 1: Tournament begins at 9:30 a.m.
  • Sunday, August 2: Day Two begins at 9 a.m.

The main tournament at Grand Prix–Boston is open to Magic players of all ages.

Tournament Format

  • Day 1: Sealed Deck (Product: 6 Magic 2010 boosters)
  • Day 2 and Top 8: Booster Draft (3 Magic 2010 boosters)
  • Deck lists are required
  • If product is not stamped or preregistered, deck registration and deck swap will be performed for Swiss Sealed Deck.

Tournament Structure

  • Modified Swiss-style (50-minute rounds).
  • If 799 or fewer players register for the event, all players with an X-2-0 or better record OR the top 64 players—whichever number is greater—will advance to the second day of the event.
  • If 800 or more players register for the event, all players with an X-2-0 or better record OR the top 128 players—whichever number is greater—will advance to the second day of the event.
  • The Top 8 players after the final Swiss round on Day 2 will advance to the Top 8 single-elimination playoff round.
  • Top 8 playoff matches will be best 2 of 3, and have no time limit. (Players are still expected to play at a normal pace and complete playoff matches in a reasonable amount of time.)
  • The Top 8 players will be seated randomly at the draft table immediately prior to drafting. The Top 8 bracket will be determined using the random seating.
  • Where necessary, the standings after the Swiss rounds will still be used to determine final order in the standings.

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M10 Launch Party Events in Concord, NH 03301

Collectibles Unlimited is hosting the M10 Launch Party

When: Saturday, Jul 18, 2009
Where: 25 South Street, Concord NH, 03301 (map)
Description: Format: Open sealed deck play begins at 11am. Main event sealed deck will start at 1pm. Cost: $25.00 per sealed pool.
  • Play with the new cards as soon as they’re available!

  • Take home an exclusive promo card!

  • Get to know your Magic community by playing at a local store!

  • Meet new players in your area!

  • Start your sanctioned playing career now!

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M10 Magic Game Day – 08/15/2009 Events in Concord, NH 03301

Magic: The Gathering Game Day

Saturday, August 15, 2009

Compete for the crown of Magic 2010 Champion at your store!

Game Day takes place at participating Wizards Play Network locations worldwide one month after the Magic 2010 release. Game Day is the first opportunity to play the Standard format on a global scale with the cards from Magic 2010!

Entry Fee

Entry fee varies from location to location. Check with your local organizer for specific information.

Format

  • Standard Constructed
  • Deck lists are recommended
  • Tournament Length

  • Swiss rounds – 50 minutes per round
  • Number of Swiss rounds based on attendance
  • Advancement

  • All players may participate in all Swiss rounds
  • The top 8 players after the Swiss rounds will advance to the single-elimination finals
  • In the case of an event with 16 players or less, the Swiss rounds will be followed by a cut to top 4
  • In the case of an event with exactly 8 players, there will be three Swiss rounds with no single-elimination cut
  • Top 8

  • Top 8 matches will be best 2 of 3
  • Where necessary, the standings after the Swiss rounds will be used to determine final order in the standings.
  • Notes

  • 24K, Competitive REL
  • All Universal Tournament Rules and Magic: The Gathering Floor Rules are in effect for this event unless specifically overruled by information in this Format Document
  • Players must bring pen, paper, card sleeves and appropriate counters.
  • Prizes

  • All participants receive a Naya Sojourners promo card exclusive to Magic Game Day, while supplies last
  • The top 8 receive a Mycoid Shepherd full-art promo card exclusive to Magic Game Day
  • The winner receives the Magic 2010 Game Day winners certificate, as well as the Magic 2010 Champion title
  • Two Mycoid Shepherd full-art promo cards exclusive to Magic Game Day will be awarded as door prizes at each location.
  • Registration Information

  • For specific information about any Magic Game Day event, please find your nearest Game Day in the event locator and contact the WPN organizer for the event.
  • Players who have general questions about Magic Game Day or any other Wizards of the Coast offerings should contact the Wizards Play Network at www.wizards.com/customerservice, or call 800-324-6496.
  • , , , , , ,

    2010 Base Set Pre-Release in Concord, NH

    Magic 2010 Base Set

    Worldwide Prerelease Tournaments

    Call store for specific details

    #centerColumn .center-content .article-content ul { margin: 0 0 1.5em 1.5em; list-style-type: disc; }

    Saturday July 11 – Sunday July 12

    Go to a Magic 2010 Prerelease and experience the newest Magic: The Gathering set a week before it goes on sale! Play, trade, spend time with friends and win cool prizes. Play in any tournament and receive an exclusive Vampire Nocturnus promo card (while supplies last)!

    Regional Prerelease Tournaments

    Wizards of the Coast will be sponsoring Regional Prerelease Tournament events in a number of locations around the world. Regional Prereleases are larger events that offer a festival-like event for players with additional attractions such as single card dealers, artist signings, and Champion Challenge.* Celebrate the new set any way you want!

    * Attractions vary according to location. Check with your local Regional Prerelease organizer for specific details.

    Prerelease Main Event Tournament Format & Structure

    • All Magic 2010 Prerelease Tournaments will be run using Sealed Deck format, with each player receiving 6 Magic 2010 booster packs to build a deck.
    • Prerelease Tournaments are run using Swiss rounds, with a minimum of four rounds per event. (Tournaments with only 8 players may run three rounds.)
    • Some events may be run using a modified Swiss-style structure and/or single-elimination rounds. Contact your local Prerelease Tournament organizer for specific details.

    Prerelease Tournament Prizes

    • Wizards of the Coast provides 2 Magic 2010 boosters for each tournament participant for the overall prize pool.
    • Additional non-Magic 2010 prizes may be awarded.
    • Each participant will receive 1 Vampire Nocturnus promo card and 1 Launch Party flyer (while supplies last).
    • Contact your local Prerelease Tournament organizer for specific entry fee, prize payout, and event information.

    Pre Release Promo Card

    Prerelease Public Events

    In addition to the main Prerelease Tournament event, some locations may offer Open Dueling, Team, Booster Draft, and additional Sealed Deck public events.

    Open Dueling — Open Dueling is a more casual format primarily for players not participating in the main Prerelease Tournament. Open Dueling players receive 1 Magic 2010 Intro Pack chosen at random, 1 Open Dueling Results Card, and 1 Vampire Nocturnus promo card (while supplies last). Open Dueling players play against other Open Dueling participants as well as main tournament players who are between matches. (Tournament players are encouraged to help Open Dueling and new players how to play Magic.) After an Open Dueling participant has played five matches and completely filled in the Results Card, upon confirmation of the results by the event organizer that player will receive one complimentary booster pack provided by the organizer as a prize.

    Team Events — Playing with friends as a team is a fun and exciting way to enjoy Magic. For Two-Headed Giant events, the recommended product mix is 8 Magic 2010 booster packs per team.

    Booster Draft — Players participating in a booster draft event should each receive 3 Magic 2010 booster packs. (Other product mixes are allowable as long as each player in the event receives the same number and type of packs.)

    Sealed Deck — As with the main Prerelease Tournament event, each player in a Sealed Deck event will receive 6 Magic 2010 booster packs to build a deck.

    Shards of Alara

    Shards of Alara Release Event

    Shards of Alara

    When: Saturday, October 4, 2008
    Where: 25 South Street, Concord, NH, 03301 (map)
    TIME(s): League 10 am – 6pm | Release Noon – END
    ENTRY FEE: $20(league) & $25(release) for Sealed Deck events.
    TOURNAMENT STRUCTURE / FORMAT:
    The structure for League play is Sealed Deck. Each player receives one Shards Tournament Pack and two Shards Boosters. Players may purchase an additional Shadowmoor Booster after fifth loss and again after tenth loss and add it to their League Deck.

    The Release Tournament is DCI-sanctioned. The structure for the Release Tournament is Sealed Deck. The tournament is modified Swiss-style. Top-8 cut with a free booster draft. -Each player receives one ShardsTournament Pack and two Shards Boosters to build a 40-card minimum deck.
    PRIZE KIT -4 Shards Life Counters -8 Shards Deckboxes -64 Shards Promo Cards
    For More Info: Call Michael Boddy 603-228-3712

    Shards of Alara Product

    See the official Magic: The Gathering site for details

    • Play with the new cards as soon as they’re available!

    • Take home an exclusive promo card!

    • Get to know your Magic community by playing at a local store!

    • Meet new players in your area!

    • Start your sanctioned playing career now!

    Launch Parties provide a venue for you to buy the new release of Magic cards as soon as they’re available and play right away with other players in your local area. Run in local game and hobby stores around the world the weekend the new set is available in stores, Launch Parties are low-key introductions to the cards and a great way to meet new players.

    Formats are varied at Launch Parties, including Sealed Deck and Booster Draft. In Sealed Deck, you build your deck out of a set number of cards given to you at the start of the event. A Booster Draft involves selecting cards from a larger pool of players, usually eight, and then building your deck out of the cards you draft.