Posted on June 11, 2010
The Dragonfather Calls
From the darkness of their nightmarish isle, the undead legions of Cryx
strike forth at the Iron Kingdoms, each battle serving to fuel their unholy
factories as necrotechs shape everything that walks, crawls, or slithers out of
their dank, macabre workshops. To oppose Cryx is to oppose death itself as
legions of undead mechanithralls, ghostly bane thralls, looming black iron
helljacks, and skittering bonejacks surge forth at the command of their lich
Serve the glorious Dragonfather and bend the power of death to your will with
Forces of WARMACHINE: Cryx, featuring:
- Complete faction rules and profiles for using all current Cryx models in
WARMACHINE Mk II.
- New troops to bring to the fight, plus the all-new warcaster Lich Lord
- An in-depth look at the history and structure of Cryx’s military.
- A painting and modeling guide to help you ready your forces for battle.
- Cryx Theme Force lists and rules, which allow you to create armies based on
specialized forces from the nightmare empire of Cryx.
Retail Price: $34.99
Posted on April 16, 2010
The WPN Championship–San Juan Qualifier Tournaments are a series of qualifiers run throughout North and Latin America. The winner at each qualifier earns an invitation to the WPN Championship–San Juan tournament, to be held at the Magic: The Gathering Pro Tour San Juan 2010 event in San Juan, Puerto Rico on May 30, 2010. (Note: the winner of each qualifier does not receive airfare to attend Pro Tour San Juan or an invitation to play in the Pro Tour).
The winner of the WPN Championship–San Juan will receive round-trip airfare and 4 nights hotel accommodation to attend the Magic: The Gathering Pro Tour–Amsterdam 2010 event on September 3-5, 2010; subject to the official rules.
- Standard Constructed
- Deck lists are required
- Tournaments with less than 8 players will be canceled
- Note: This is a premier Magic tournament. Organizers and judges of the WPN Championship–San Juan Qualifier Tournaments are not permitted to play in the qualifiers.
- Swiss rounds – 50 minutes per round
- Number of Swiss rounds based on attendance according to the following chart:
|Attendance||Number of Swiss Rounds|
|8||3 (Single Elim.)|
|9 – 16||4 (Cut to Top 4)|
|17 – 32||5|
|33 – 64||6|
|65 – 128||7|
|129 – 226||8|
|227 – 409||9|
|410 or higher||10|
- All players may participate in all Swiss rounds.
- The top 8 players after the final Swiss round will advance to the top 8 single-elimination finals.
- Top 8 matches will be best 2 of 3
- Top 8 matches will have no time limit.
- Where necessary, the standings after the Swiss rounds will still be used to determine final order in the standings.
- The winner will win an invitation to the WPN Championship–San Juan tournament held at Pro Tour–San Juan 2010 on Sunday, May 30, 2010, which is subject to the official rules.
- Prizes will be determined based upon tournament attendance.
- 16K, REL Regular
- All Universal Tournament Rules and Magic: the Gathering Floor Rules are in effect for this event unless specifically overruled by information in this Format Document
- Players must bring pen, paper, card sleeves and appropriate counters.
Posted on April 12, 2010
This intrepid underground explorer is a Forgotten Hero no longer!
World famous spelunker and geologist Cave Carson pursued his lifelong dream of becoming an explorer while working to develop the “Mighty Mole” digging machine. Cave Carson experienced many bizarre adventures under the earth with the machine and a group of like-minded adventurers. Eventually, he began working aboveground with some costumed heroes in a loose grouping known as the “Forgotten Heroes.” He continues to police the sub-levels of the earth and on several occasions has alerted Wonder Woman and Superman to various underworld menaces he has encountered that were too much for him to handle alone.
DC HeroClix The Brave and The Bold hits comic and hobby shops nationwide on April 14, 2010 – just two days away! Featuring 55 new figures, including the best team-ups from DC Comics, all-new Alter-Egos and powers that will revolutionize your HeroClix games, DC HeroClix The Brave and The Bold is a must-collect for all DC HeroClix fans. Keep checking back at wizkidsgames.com for more previews!
Posted on April 8, 2010
Three Parademons Walk into a Bar…
Last Friday, I previewed one example of our new execution of REV which featured Damian Wayne using two different identities. Today, rather than focusing on two versions of one character, my Brave & The Bold sneak peak features different, thematically related characters that allow for a variety of new force-building options.
* Quick note- To get larger versions of the pics below, please click on them. I’m learning the ins-and-outs of our new-ish WordPress client, so please be merciful as I learn how to add in cool bells and whistles to posts. Thanks!
Before we dive into the pics, I have to confess that I am huge fan of Apokalips and the Jack-Kirby New Gods storylines. Darkseid, his minions, and his enemies stand out to me as a compelling mythology that spans the DC Universe. When we compiled potential characters to include for the ‘Minion’ mechanic in Brave & The Bold, Parademons, the rank-and-file of Apokalips, seemed like a natural fit. Having no version of them in HeroClix since Cosmic Justice, they were long-overdue for a triumphant return.
While incorporating the literally grunt-level Parademons into the set, we were split on whether to include a handful of Apokalips characters directly into Brave & The Bold or leave the Parademons simply as pieces that interact with past sets (like Lashina from Arkham Asylum). We ultimately decided to split the difference and include a Parademon officer to help amp up army building, while still leaving the Apokalips cast as grist for a future set (maybe as a powerful counterbalance in a Superman-themed set?). For the Parademon Sergeant, I especially like the “Darkseid’s Motivational Techniques” power that was submitted by our R&D team. It’s flavorful and adds an interesting tension to the game.
In addition to the awesome army of Apokalips, many HeroClix fans have asked us to continue building the Secret Six. I really admire Gail Simone’s innovative work with the Six (and Birds of Prey, too!), and when we knew that the minion Parademon Grunt would be included in the set, it was natural to add “The Parademon” using our new version of REV. With “The Parademon,” there’s another great, flavorful example of a special power with “Motherbox Detonation.”
All in all, the Parademons provide three dynamic takes using the new twist on REV. Brave & The Bold features quite a few interesting experiments, and I’m curious to see what players respond to and what interests people going forward. With Hammer of Thor, we tried a variety of new ideas, garnering some definite hits that we plan to continue in future sets. We’re keenly interested to hear your feedback following the release of B&B. Each set is like a mosaic tile that allows us continue the great, growing vision of what HeroClix is. Will the picture ever be complete?
Well, with the amount of awesome new content that our licensors release (Blackest Night, anyone?), I think not. We’ll certainly continue to show off classic figures from comics history and also showcase interesting new characters as they debut.
Expect more exciting Brave & The Bold previews this week!
Posted on April 7, 2010
Masters of the Force
There is a Disturbance in the Force . . .
The greatest Star Wars heroes and villains of all eras explode into battle across the galaxy! Experience the power of these mighty wielders of the Force as they face off in epic confrontations!
Re-enact classic duels or create your own battles spanning all of the Star Wars universe! Collect Darth Vader, Yoda, Mace Windu, Freedon Nadd, Cay Qel-Droma, and other masters of the Force, as well as the incredible creatures from the famous dejarik hologame aboard the Millennium Falcon!
Product line features:
Release Date: April 6, 2010, $15 per pack
Posted on April 4, 2010
Well, April Fool’s Day has passed. Despite loaning a hefty sum of money to a deposed prince that contacted me over email, I remain upbeat and ready to talk ‘Clix.
Today, I have more DC HeroClix: Brave & The Bold goodness, previews, updates, and more. We have a lot to cover, so let’s get moving.
When I speak (or in this case write) about HeroClix, I like to give the fans as much context to the decisions that we make as I can. We try hard to get it right, and we enjoy hearing feedback (hopefully positive). It is important to show our fans the thought process that goes into our decisions and let them know that we listen.
Several people have messaged me about continuing a blog series that I started a couple of years ago, where I explained different Brand Development philosophies and the rationale behind our decisions. I plan to, but right now, I’m assuming you want to see the shiny new products that we have coming out. Maybe after convention season, I’ll repost and wrap up the series.
Concerning new product releases, simply speaking, I think the following are necessary:
1) Have new figures that make existing HeroClix players and collectors happy. We always want to debut exciting new characters that have yet to appear in HeroClix. With booster releases, we can showcase characters that no other comic licensor has the bandwidth to show off. We also want to update figures that fans demand to see new versions of in boosters.
2) Have fresh new versions of figures for comic book fans. When we have the ability to “ride along” with hot storyline events, we produce figures in sets (and Starters) that feature those characters. With great stories like Blackest Night, we recognize that comic fans will want new versions of characters featured in the storyline. Our licensing partners are great, and sometimes, we get amazing scoops on upcoming new editorial (like we did this week).
3) Have iconic characters for new collectors. There is an expression in the comics industry that “every comic is someone’s first.” Every HeroClix set is someone’s first, as well. It’s important to have recognizable, iconic characters for these new players to collect.
4) Explore new ground. Each HeroClix set gives us a new canvas to develop new ideas, game mechanics, and “hooks.” With Special Powers being a part of the game now, this is a little easier to accomplish without adding in too much extra complexity. When fans embrace an idea (like Minion), we will continue to support it. We definitely are wary of “rules creep,” but, in addition to each set having a story/character identity, new takes on gameplay and force-building are also important.
5) Revisit past concepts, using current knowledge. Some ideas take time to germinate, and the data that we receive from players once a set hits the market is invaluable. This topic is relevant to today’s Brave & The Bold preview, as with this set, we’re approaching a classic HeroClix concept that dates all the way back to Infinity Challenge in an all-new way. We combined a previous idea with new possibilities that exist in current HeroClix.
Sneakily, I have put this topic in the fifth slot to build a segue. Shhh… Don’t tell anyone.
Two years ago, when I first joined WizKids, the company had changed the product configuration of HeroClix radically. The new booster release model, from Avengers on-ward, departed from the original REV system of HeroClix. If you’re new to HeroClix, (first, thanks for checking out our game) you’ll need a little explanation. If you’re one of our hardcore players, you can skip the text below and move on to the pretty pictures. You may have done that already.
The acronym REV stands for Rookie-Experienced-Veteran. In the first approximately twenty booster releases for HeroClix, multiple versions of a character existed in a set using the same sculpt. They had different point costs and dials. Some figures at higher rarities had tweaks to their sculpts and paints to show off the evolution of the character.
With Avengers, the game departed from REV, introducing unique, dynamic figures with each set. The decision to remove REV from HeroClix was a polarizing decision among players, and many arguments in comic-book shops and on message boards have transpired regarding the right path for the game. With the new system, fans got more visually distinct releases with less set constraints. Under the old system, force-building was more flexible and players had more variance of abilities with figures. I’ll explain. It can be hard to capture all of the abilities of some superheroes (I’m looking at you, Superman) on one dial. As a game designer, REV allows you to show different aspects of a character without worrying about getting all 20 colors on one dial, because this may be the only time the figure is released. REV allows for more intra-set flexibility.
As you probably can tell by my writing, I’m not sure that there is a “correct” REV decision. Both systems have their merits and drawbacks. With Brave & The Bold, we decided to try something a little different.
What if you could take a handful of characters and do an updated 2010 version of REV? With the arsenal of keywords, Special Powers, different paint options, and updated tournament formats, we thought it would be interesting to release a sampling of these “new REV” figures in Brave & The Bold and gauge fan interest. We think that they can provide dynamic content for fans of the new system, while giving force-building flexibility and variety to fans of the old REV system.
By using alternate paints and by focusing on different aspects of his character, we had the opportunity to do two interesting versions of Bruce Wayne’s son, Damian Wayne. In one version, he neatly plugs into a League of Assassins team, providing low-cost punch. In his heroic (or at least vigilante) identity, he’s willing to team with Batman to mete out justice. The paints, dials, and team affiliations clearly separate the two identities of one interesting character.
We’re committed to showing visual differences between both new REV characters and upcoming LEs. The visual identity of each sculpt should have its own unique look and feel. Will we do updated REV in the future? It all depends on you, the fan. Brave & The Bold allowed us to try a unique twist on an old idea, and we’re excited with the results.
Well, by getting to this point, you earn a merit badge for article reading. Thanks for sticking around and we’ll chat next week. With Brave & The Bold’s release approaching rapidly, expect bonus information on the set to arrive in heaping helpings. Next week, I will show off a fresh take on this updated form of REV that involves not-so-little green men.
P.S. I have seen a couple people guess the fourth Alter Ego. We have clever fans. I’ll spill the beans (or in this case, bean) next week.
Posted on March 28, 2010
Everyone needs an Alter-Ego!
Editor’s Note: Due to technical difficulties, this article is running a little later than usual. Thanks for your patience!
Welcome back to my second preview article for DC HeroClix: Brave & The Bold.
First, thanks to everyone for the great messages and kind words! It amazed me to hear from so many different people over the past week that it warms my cold Kryptonite heart (wait, wasn’t Metallo’s preview last week?). If you ever want to say hi or comment on my random musings, please feel free to find me on FaceBook. The number one message that I received was “Welcome Back!” Though, following in close second was, “please preview the following Brave & The Bold figures and mechanics…” I take both as nice compliments.
The mechanic that I was asked about most debuts in this very set- Alter Ego.
As I type this article, ESPNEWS is droning on in the background, replaying the same sports scores on a reel just visible in my peripheral vision. Hilariously, an extremely relevant commercial featuring Orlando Magic hoops star Dwight Howard (nicknamed Superman) has been on heavy replay along with the scores.
It’s amazing to me how powerful a storytelling device the alter ego is. Alter egos allow the reader to place themselves in the shoes (or usually boots) of the hero. They give the character strands of humanity that make us identify with them.
Superman is an orphaned alien that hurtles through the sky, swats away pesky bullets, tosses tanks like sacks of flour, and can heat vision a supervillain into a neat little pile o’ atoms.
In stark contrast, Clark Kent is a bespectacled “mild-mannered reporter” in a cheap suit struggling to hit deadlines (I can sympathize) with on-again-off-again romances hampered by his secret life.
Both of the characters that I mentioned above are pretty compelling. Also, they are the same person, which makes the story incredibly captivating. The story is so interesting, that variations of it have existed in print for more than 70 years.
Since the creation of the Brand Development team, I have tasked our designers to come up with a flavorful, yet easy to understand execution of Alter Egos that would allow us to bring these characters to game tables near you. In the approaching-a-decade-history of HeroClix, we had never released a standard, non-costumed Bruce Wayne. The opportunity seemed to good to pass up.
Here are the ground rules we started with:
1) The Alter Ego must be a compelling character on its own. I wanted iconic, interesting figures that have separate lives that are explored in detail. Just because a character has an alter ego, does not mean that the character should be represented using the Alter Ego mechanic. The character also should have abilities or character strengths as their civilian version.
2) Alter Egos should have the ability to “transform” into their costumed identities. As I mentioned in last week’s article, I wanted players to think about their collections in new ways when a set is released. A Bruce Wayne that has the ability to see the Bat Signal and put on the cape and cowl is great for our superhero combat simulation. I think we found an elegant and balanced solution to how to incorporate these characters in game form.
3) The characters, if possible, should be available at lower rarities to ease collection of linked pieces. With the interchangeability of the pieces, the potency of the characters’ brands, and iconic nature of both the costumed heroes and their other halves, we wanted to find homes for our Alter Ego figures at low rarities. With B&B having Duos figures at the higher rarity levels, Alter Ego was a natural fit for the set. If you have Diana Prince, we want you to find Wonder Woman, and complete the two-figure set.
4) The sculpt concept should indicate that the figure is in the process of transformation. I greatly enjoy characters that tell subtle stories through their sculpts.
Well without further hubbub, let’s get to show-and-tell.
The use of alternate starting lines has been explored previously in HeroClix with characters like the Sentinel and Starro the Conqueror. With the advent of special powers, the idea was proposed to me of tracking metamorphosis (or in this case, Alter Ego change), by having one character evolve into another at pre-determined points in the dial that would be marked by alternate color “start” lines. I loved the idea, and we began to experiment with it. Because the alternate start lines have different valuations, we also could calibrate the value of transforming into the point cost of figures, enabling better balancing.
I am proud that our playtesting bore out that some playtesters had tough choices on whether to switch Alter Ego characters into their costumed versions. I love the decision of either holding onto the Perplexing Clark Kent or switching into the more tank-like Superman. The duality of that choice was exactly what we were shooting for. Players have to decide if they will switch into their costumed forms, or risk being KOed while still hiding their secret identities from the opposing force.
We’ll talk further about Alter Ego and its effects in-game over the coming weeks. I hope you like it as much as we do.
Until next week,
Posted on March 24, 2010
HeroClix tournament formats update – welcome to the Modern Age!
HeroClix’s latest and greatest set, DC Heroclix: The Brave and the Bold will be hitting the streets in April and the amazing Blackest Night starter a few weeks later in May. With these releases, HeroClix tournament players around the world will be asking themselves one question – “How does this change the restricted tournament environment?” OK, maybe there will be some other questions, but since the release of Hammer of Thor, we’ve been silent on the issue of retirement. With a new set on the way and the 2010 HeroClix World Championship scheduled for GenCon in August, it’s time for the silence to be broken.
The restricted/unrestricted environment is, as of the release of the DC HeroClix Blackest Night Starter Game, history. Gone. Fini. To bring our game more in-line with its comic book roots, we introduce the Golden Age and Modern Age formats. At first glance, these may appear to simply be new labels for the same thing, but in fact, they are two very different play environments. What’s more, they leave the door open for future possibilities…
FIGURES IN EACH AGE
HeroClix events run in the Modern Age format will work similarly to how the restricted environment worked before; all figures and sets from a particular point in time to the present are in the Modern Age, while all other sets are categorized as Golden Age. With the release of the Blackest Night starter, the Legion of Super-Heroes starter – and all sets that precede it – are considered “Golden Age”. That leaves all sets from Avengers through Blackest Night as Modern Age. Going forward, we will continue to re-categorize sets once per year, usually announcing what the change will be in the Spring-time and tying the change to a particular release, usually in the summer months. In general, we will remove one year’s worth of sets at a time, leaving the Modern Age as very roughly the “past two years” worth of sets, similar to our old restricted environment. (Because of our 10 month hiatus, for a while this “two year rule” will be very approximate indeed to give each set a full chance to be explored in a tournament setting.)
If you do not know your sets by heart, the characters and special objects in Modern Age will all have set icons from one of the following:
Marvel HeroClix: Avengers, Monsters and Mutations, Secret Invasion (which includes the Fantastic Four starter), and Hammer of Thor.
DC HeroClix: Justice League, Crisis (which includes the Anti-Monitor Action Pack), Batman Alpha, Arkham Asylum, The Brave and the Bold, and the Blackest Night starter.
HeroClix Classics: All of the HeroClix Classic figures are a part of the Modern Age format. Any figure from a Golden Age set that has been reprinted in a HeroClix Classics set is considered Modern Age as well, and can be used in place of the Classics figure. A reprint is a figure that is identical to an older figure in every aspect except for set symbol and collector’s number.
Colossals (if the build total in your Modern Age game is high enough): Galactus Eater of Worlds, Fin Fan Foom, Starro, Anti-Monitor, and Sinestro Corps Anti-Monitor. Though only one Fin Fang Foom debuted after Avengers, all versions remain legal. As the two versions of Galactus have slightly different powers, only the more recent Coming of Galactus event version remains legal.
Maps: All official HeroClix maps with the modern color-coding remain legal in Modern Age, regardless of what set they were released with.
GAMEPLAY THROUGH THE AGES
Over the years, HeroClix has grown from its original concept. What used to be a game of super heroes on a map has grown. Bystanders, Feats, Battlefield Conditions, Special Objects, Character Cards, and Event Dials are just some of the evolutions the game has had since its first release.
All of the elements that have been added to the game have brought with them their own ways of making the game more challenging and more fun. We wanted the Modern Age tournament format to have many of these elements while also returning us closer to the original idea of the game – it’s about miniatures on a map. I emphasize the word “closer” because there are certain mechanics in the game (most notably, character cards) that cannot and should not be removed from the Modern Age environment.
But many of the others can. When you see WizKids sponsoring an official Modern Age event this means that Feats (more info on Alternate Team Abilities soon!), Battlefield Conditions, and Event Dials are not included as part of your force. Bystanders and Special Objects are both consistent with the original vision – they bring something more to the battlemap that players interact with. Our addition of a ‘Trait Star’ to the bases of characters with Traits is another way in which we are bringing the focus back to the map and the characters, so everything that interacts with the game is marked on the map somehow.
To be clear, we are not stopping our support or creation of the other elements of the game like Feats or Battlefield Conditions. Especially with the “print-and-play” policy, you can look to our website for occasional surprise releases.
As you might expect, the Golden Age format allows all HeroClix game elements that have ever been made to be played – including figures from any set, as well as Feats and Battlefield Conditions. Event Dials and Scenario Cards can be played in the Golden Age as well, though they still explicitly require the permission of all players in a game.
|Figures||Special Objects / Bystanders||Colossals||Alternate Team Abilities||Non-ATA Feats||Battlefield Conditions||Event Dials / Scenario Cards||Maps|
|Modern Age||Recent Sets, including all special sets and reprints||Rotates with set symbol||Rotates with set symbol**||All-more info soon!||Not allowed||Not allowed||Not allowed||All with modern color coding|
|Golden Age||All sets*||All*||All*||All||All||All||As per the tournament||All|
* The 2009 Holiday set Turkey and Turducken and other similar promos are not legal in Golden Age, unless the tournament organizer indicates they are legal, or where there is no organizer, all players agree beforehand.
** Though only one version was released “recently”, all versions of Fin Fang Foom are legal because the latter versions are reprints.
For the events that WizKids hosts (notably, a 4 day series of events at GenCon 2010) we will be clear if the format for each event is Modern Age or Golden Age. Not a promise, but a general goal of ours is to be sure that we support at least one constructed event in each Age when we are setting up schedules for any convention. GenCon features Modern Age as the primary format of the World Championships, and there is at least one Golden Age event at GenCon as well.
The policy for organized play remains the same as it has been. We will continue to send format recommendations to venues when they purchase an Organized Play Kit. Venues can choose to follow those recommendations or come up with their own format to play. Perhaps your store wants to run Modern Age tournaments with Feats but not Battlefield Conditions. That’s ok. A Golden Age event that’s figures only? That’s ok, too. The local level will remain firmly focused on the venue establishing the best gaming environment for its players. While we definitely encourage competitive venues to run a series of “practice” events in the Modern Age format before GenCon, absolutely no venue is required to do so.
Welcome to a whole new age!
Posted on March 19, 2010Heroscape Wave 11 Available: 3/22/10
The Set Includes:
The Heroes Of Faerun: The Warlord Mogrimm Forgehammer inspires his allies to great feats of heroism in battle. The Ranger Brandis Skyhunter darts around the battlefield unleashing a string of deadly arrows at his enemies. The Battle Mage Sharwin Wildborn strikes at her opponents with blasts of brilliant lightning. The evil eye of the mighty Torin leaves his assailants broken in fear. the Drow Arachnomancer Estivara stalks about the battlefield in a shroud of darkness, fighting with the venomous spirit of the Spider-Queen. These are the heroes of Faerun, summoned to battle for the fate of us all.
Glaun Bog Raiders: The Greenscale Warriors fight with devotion and ferocity to fulfill the will of their lizard king. The Drow Chainfighter is highly skilled in his unique martial art. His deadly chain screams through the air in lighting-fast arcs, wrapping up opponents and pulling them into deadly melee combat. Giant shards of ice twist together in the form of a living creature. Frozen spikes jut in all directions from the Greater Ice Elemental’s body, threatening to impale those who venture too close.
Fury Of The Primordials: A swirling vortex of wind and debris pulls in a warriors and punishes them with forceful gusting blows. A wave crashing water breaks upon them and drowns them in its searing inferno. A jagged rock crushes and grinds them against its unbreakable form. This is the fate of those who stand against the power of the Elementals. The Wyvern swoops down, striking with its venomous sting. It then snatches the prey up in its talons and carries it away on leathery wings.
Warriors Of The Ghostlight Fen: The many heads of the Fen Hydra write and strike outward in a tangled fury. Each of the beast’s four heads is like an opponent unto itself. The Sahuagin Raider carries the coppery scent of blood in the water. The smell drives him to a maddening frenzy. His razor sharp teeth gnash at his wounded prey. The incorporeal forms of the Phantom Knights shimmer in the moonlight. They drift effortlessly above the battlefield. Their enemies’ attacks pass right through their ghostly bodies with little effect.
Price: $13.00 per pack.
Posted on March 19, 2010AVAILABLE NOW!
For the Empress and the Motherland
In the cold north of western Immoren lies the mighty Khadoran Empire, whose massive military epitomizes the national ideals of strength and resilience. Legions of Winter Guard march at the call of the empress, bent on conquest of the entire Iron Kingdoms. Led by powerful warcasters as unrelenting as the Khadoran winter and backed by elite soldiers such as the disciplined Iron Fang Pikemen and the imposing Man-O-War troopers who stride into battle in great steam-powered suits of armor, the army of Khador is ready to crush all who stand against them.
Lead the Empire’s conquest with Forces of WARMACHINE: Khador, featuring:
Complete faction rules and profiles for using all current Khador models in WARMACHINE Mk II.
New troops to bring to the fight, plus the all-new warcaster Kommander Strakhov.
An in-depth look at the history and structure of Khador’s military.
A painting and modeling guide to help you ready your forces for battle.
Khador Theme Force lists and rules, which allow you to create armies based on specialized forces from the Khadoran Empire.
Available in softcover and hardcover.
Crush All Beneath Your Iron Might!
Posted on March 17, 2010
Preview Of Heroclix set The Brave and the Bold Available 4/14/10
Preview: Power Girl
DC HeroClix The Brave and The Bold previews continue with a real powerhouse: Power Girl!
After many false revelations and years of confusion, Power Girl has finally learned her true origins: she is the Supergirl of Earth Two, a survivor of the first Crisis. Blessed with all the strengths and some of the limitations of Kryptonians from that universe, Power Girl’s independence and impulsiveness led to problems in earlier years. Recently, she has comfortably settled into the Justice Society, becoming its first chairwoman. After disappearing for a time to help Supergirl in the city of Kandor, she has now re-adopted her civilian identity of Karen Starr and is trying to restart her software company.
DC HeroClix The Brave and The Bold hits comic and hobby shops nationwide on April 14, 2010! Featuring 55 new figures, including the best team-ups from DC Comics, all-new Alter-Egos and powers that will revolutionize your HeroClix games, DC HeroClix The Brave and The Bold is a must-collect for all DC HeroClix fans. Keep checking back at wizkidsgames.com for more previews!
HeroClix fans are among the most comics-savvy people on the planet, and they know that among the key abilities all Kryptonians share are the ability to Lift And Toss Very Heavy Things and the ability to Hit Other Things With Lots Of Oomph. So when our fans saw the preview of Power Girl I posted on Friday, they realized something was missing – Super Strength. Good catch HeroClix fans!
Power Girl originally was playtested with a trait which reads “Power Girl can use Super Strength” – but that line was unintentionally edited out when we created the print master for the art team to lay out the cards. Thanks to the miracle of Print and Play, you can play her the way the design team intended. Power’s corrected cards are below, and are officially considered legal for all HeroClix play.
Keep on clickin’